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Legend Of Zelda Ocarina Of Time Hidden Secrets. You’d be hard- pressed to find a single Legend of Zelda player who doesn’t wish they had their own Pedestal of Time to whisk them back to the good ol’ days. Back when blocky characters were the norm, when an open- world setting was a new concept, and when Hyrulian adventures were in their absolute prime — the good old days. Ocarina of Time was an entry in the Legend of Zelda series that is considered to be not only one of the best entries in the series, but one of the best video games of all time. Chalk it up to nostalgia if it helps, but this game was — ahem — a game- changer (not unlike it’s most recent entry in the series). That said, even if you’ve already spent countless hours exploring the many secrets within Link’s epic world of fairies, Gorons, and Zoras, there’s a solid chance you might have missed some behind- the- scenes secrets that have been hidden under the radar (and almost certainly far from your concern back when you were too busy fighting off Stalchildren to care). Keep reading to check out 1. Things You Didn’t Know About Ocarina Of Time.
Young Link Was Almost Never A Character. One of the most significant draws to Ocarina of Time (aside from simply being a Legend of Zelda game) is that the player can play as both Young Link and Adult Link. Is the dark future setting getting you down? Simply stick your Master Sword into the Pedestal of Time and wander around a much sunnier Hyrule Castle courtyard. The thing is though, this concept didn’t always exist. In the earlier days of production, it was going to be either one or the other. The game’s creator, Shigeru Miyamoto, insisted that this is one element that the game would benefit from, but the game’s developers had different opinions.
Not because they were ageist or cared about putting a child into harm’s way, but because it could turn out to be a technical nightmare. So, every time you go back and play as Young Link, you can thank Miyamoto for sticking to his guns. A Whole New Perspective. One aspect of Ocarina of Time that stands out (as well as in all of the subsequent games that followed in the series) is the scenery. Adventuring through Hyrule is as majestic as it is perilous, and having an audience’s third- person view makes it all the more cinematic. But as it turns out, that wasn’t always going to be the case.
At one point in time during the game’s development, the perspective was originally going to be first- person, placing the player front and center in the action, as opposed to the bird’s eye view it ultimately decided on. A first- person view might have added to the coalescence of character and player, but with Link being such an iconic character, players would have been robbed of what makes modern Zelda games so fun to play.
The Hylian Shield, the green (and sometimes blue, and sometimes red) tunic, the ability to watch Link ride Epona… this viewpoint of this game is perfect exactly as it is. The Seaside Laboratory Shark. The world of Zelda is brimming with fantastical creatures. Wherever you roam as Link, you’re bound to happen upon some imaginatively designed beings along your way. However, if you take the time to go out of your way (and slip into a pair of Iron Boots), you just might find yourself face- to- face with a creature all the more terrifying on account of being actually real. First, you’ll need to collect all of the Gold Skulltulas.
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Next, head on over to the Lakeside Laboratory and navigate yourself to the diving pool. Utilize the Golden Scale, slip into those boots, and make your way to the bottom. Once there, Link will discover one of the less- fantastical creatures coasting around the pool’s floor.
Though not swimming in a tornado, as most modern sharks tend to do, it’s still a shark all the same. Link Almost Was Able To Jump – Almost.
For all of the abilities that Link is capable of pulling off in Ocarina of Time, there is one feature noticeably missing from his physical skillset: he can’t jump. He can swim, tuck and roll, swing a sword, and yell. Stars Wars Episode 3 Full Movie more. But the kid can’t jump. And for a specific reason, mind you. It just didn’t fall in line with the elements that the game’s creators were trying to bring to the character.
Jumping added too much of an action component to gameplay, one which didn’t jive especially well with the the puzzle- solving/strategy elements. Eventually, the ability was scrapped. But there was a point in time where jumping was considered. And whether or not it would have been a positive inclusion or not will be remain an unsolvable mystery (unless a remastered re- release ever plans on shaking things up). Fixing Broken Signs. The focal point of Ocarina of Time is unsurprisingly Link’s ocarina.
With it, he can possess special abilities otherwise impossible to pull off, and furthering the plot of the story is reliant on learning new songs. It’s simple, it’s magical, and at times, it’s incredibly helpful. Take for instance any moment Link might accidentally break a sign. As the player, you’re swinging your sword around willy- nilly, and boom! you’ve gone and broken a sign. If you were already lost to begin with; you’ve now especially screwed the pooch.
Thankfully, though, you have your handy ocarina. And while there may not be a song designed specifically for sign repair, players can reverse the damage inflicted upon an innocent sign by simply playing the game’s most iconic song: “Zelda’s Lullaby.”1. Drinkable Poes Russian Roulette. Poes aren’t the most charming creatures in Hyrule, but that isn’t stopping them from popping up and causing havoc at their disposal.
They’re described as “concentratedhatred,” and when they show up, it’s especially hard not to concentrate on their hate. Being nasty is what they do best. Still, when luck is on Link’s side, he can use them to his advantage. Fight one off and collect it in a bottle (just make sure you’ve got one on hand), and then make the decision to drink or not to drink. If you down one, one of two things will happen: it’ll either deplete Link’s health (in some cases, to nothing but a single heart) or it’ll give one of his hearts a boost. It’s a gamble, but the choice is yours.
Assuming you still have an N6. Epona’s Song” = Free Milk. There is one true enemy in nearly all video games: the health bar.
Even when you’re fully- stocked on whatever component specific to whatever game you’re playing is required to rejuvenate your character, the health bar is like a bladed pendulum. Slowly, but surely, it dwindles.